Season 2

Fresh leaderboards, 2x game speed, twice as long runs, skins and pets — starts Sun September 13, 2026

Contents

1. Overview

Season 2 is the second competitive season of Epic Idle Quest 2. Like Season 1, it runs on a separate Temporal realm — a fresh, time-limited world where every character starts from scratch. No legacy gear, no head starts.

What is different this time: Season 1's headline modifier was double XP. Season 2 drops the XP bonus and gives you raw speed instead — fights resolve twice as fast, and runs hold twice as many fights.

When the season ends, Temporal characters merge into the permanent Eternal realm. Nothing is lost — items, gold, dust, skills, and unlocked skins all transfer. Final leaderboard ranks earn account-wide rewards that unlock on every character you ever play, on both realms.

More to come. Additional Season 2 features will be announced before launch. This page is updated as they land.

2. Timeline

EventDate & Time
Season starts Sun September 13, 2026 — 20:00 CEST (Berlin)
= 18:00 UTC  /  14:00 EDT  /  11:00 PDT
Season ends Fri November 13, 2026 — 20:00 CET (Berlin)
= 19:00 UTC  /  14:00 EST  /  11:00 PST
Duration ~8.7 weeks (61 days)
Merge to Eternal Within a few days of the season end
Rewards granted Shortly after the merge into Eternal completes

3. Temporal Realm — Fresh Start

4. Season 2 Modifiers

Both modifiers apply to the Temporal realm only. The Eternal realm is untouched.

ModifierEternalTemporal (Season 2)
Game speed 1x 2x
Fights per run 500 1000
XP bonus

2x Game Speed

Fight rounds tick every 1 second instead of 2, and the pause between fights is halved as well. This applies to normal runs and to Nightmare fights. Combat itself is unchanged — the same rolls, the same damage, the same round cap. Only the clock moves faster.

1000 Fights Per Run

A run ends automatically once it hits the fight cap (loot kept, treated as a retreat). On Eternal that cap is 500 fights, which is roughly 3 hours. On Temporal it is 1000 — so at 2x speed a full run still takes about 3 hours, but it packs twice as many fights, and therefore roughly twice the loot, XP and gold.

Catch-up math: Season 1 doubled XP only. Season 2 doubles your whole throughput — XP, loot, gold and dust all come in about twice as fast per real hour. If anything, this is the stronger catch-up mechanic of the two.

No XP bonus

Unlike Season 1, there is no +100% XP modifier in Season 2. The XP you see per kill is the standard rate. You still level roughly twice as fast in wall-clock terms, because you fight twice as often.

The Boost ad bonus (+10% XP) works as usual and stacks on top.

5. Leaderboards

Season 2 has four independent leaderboards. Each is snapshotted at season end and persists permanently in the Hall of Fame.

BoardRanks byWho's eligible
PvE Player level Non-hardcore Temporal characters
PvP ELO rating Non-hardcore Temporal characters
Hardcore PvE Player level Hardcore Temporal characters (living + fallen)
Hardcore PvP ELO rating Hardcore Temporal characters (living + fallen)

6. Rewards

Season 2 rewards are account-wide — once unlocked, they're available to every character on your account, present and future, on both realms. Your best rank across all four boards decides what you get.

RewardWho gets it
Season 2 Champion — reward skin The rank-1 player on each leaderboard: PvE, PvP, Hardcore PvE, and Hardcore PvP. Up to 4 winners total.
Season 2 Participant — reward skin Every player who created a Temporal character and played in Season 2.
Dodgy Chicken — reward pet Every participant. Dodge ability scales with final rank (10% at rank 1, down to 1% at rank 100+).

The two skins are turquoise counterparts of the Season 1 pair — the Champion in turquoise plate, the Participant in a turquoise cloak over the same brown leather — so a Season 2 placement is recognisable at a glance. Turquoise is the colour the Dodge stat is drawn in, which is the season's signature bonus.

Dodgy Chicken — Season 2 Reward Pet

Season 1 gave out the Lucky Chicken with rank-scaled Magic Find. Season 2's Dodgy Chicken is its turquoise cousin and works the same way, but grants Dodge — the chance to completely avoid an incoming attack, which can also trigger a counterattack.

PropertyValue
Bound toAccount (available to all characters)
AbilityDodge
Attack elementMagic
Attack chance20%
Attack damage0.5 – 1.0 × player level

Dodge by Rank

Your best rank across all four leaderboards sets the value. Rank 1 gets the full 10%; from there it declines smoothly to 1% at rank 100 and stays at 1% below that. If you place on several boards, the best result is kept.

Final RankDodge
110.0%
29.9%
59.6%
109.2%
257.8%
505.5%
100 and below1.0%
Every participant gets a chicken. Even rank 100+ receives 1% Dodge, and it persists forever across every character on the account. Dodge is soft-capped along with your gear's dodge rolls, so it stacks with what you already have. See Pets Wiki — Season Reward Pets.

7. Season End — Merge to Eternal

At 20:00 CET on Fri November 13, 2026, Season 2 ends. Leaderboards freeze, reward eligibility is locked, and Temporal characters merge into the Eternal realm.

What transfers

What changes

What stays public

Strategy: Push hard for the top of any board you have a shot at — the entire final leaderboard is frozen and kept on the Hall of Fame permanently, so your placement is recorded for good no matter where you finish. And the participation reward only requires that you played — create a Temporal character on day one and you're guaranteed something.

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