Specials

Nightmare scrolls, town stash, backpack, runs, and the music system

Contents

1. Nightmare Scrolls

Consumable items that trigger standalone boss fights. Scrolls are rare drops that let you challenge a powerful nightmare boss outside of normal runs.

Drop Mechanics

Scroll Properties

Each scroll stores multipliers determined at drop time using a gaussian distribution:

PropertyPeakSigmaFloor95% Range
HP multiplier7.02.55.05.0 – 12.0
Damage multiplier1.50.51.01.0 – 2.5

Using a Scroll

Rewards

xp_reward = base_xp × hp_mult × dmg_mult / 3
Risk vs. Reward: Higher scroll multipliers mean tougher fights but more XP. A 10× HP + 2× DMG scroll is very challenging but gives ~6.7× the normal XP reward.

2. Town Stash (Storage)

Permanent item storage separate from your run backpack. Stash items are safe from salvage and don't count toward backpack capacity.

Storage Chests

Stash Behavior

3. Backpack

PropertyValue
Base capacity24 slots
With ad boost30 slots (+6)

Mid-Run Travel Backpack

4. Ad Boost

Rewarded video ad that gives temporary benefits:

BenefitValue
Duration60 minutes
Extra backpack slots+6 (24 → 30)
XP bonus+10%
Minimum level required5

5. Runs & Retreat

Auto-Retreat on Disconnect

If you lose connection, the server continues fighting headlessly on your behalf:

Note: The server has a 60-second reconnect grace period. If you reconnect within this window, the fight display picks up where it left off with updated HP and fight count.

6. Difficulty & Level Cap

PropertyValue
Max player level9,999
Max difficulty9,999

Difficulty Cap per Player

max_difficulty = min(9999, max(1, player_level × 5))
Player LevelMax Difficulty
15
1050
50250
100500
5002,500
1,0005,000
2,000+9,999
Endgame: At difficulty 1000+, enemies gain a glow outline and orbiting particles using the area's element colors. Additionally, ALL area monsters become eligible to spawn (instead of just the highest tier), enabling skin farming for dedicated players.

7. Music System

37 unlockable music tracks that play continuously across all scenes in a playlist loop. Music progress is account-wide — shared across all characters.

Area Tracks (24 tracks — 3 per area)

TrackUnlock Condition
Track 1Enter the area for the first time
Track 2Kill ≥ (area_unlock_level + 10) enemies AND defeat a boss in the area
Track 3Reach difficulty ≥ (area_unlock_level × 10) AND defeat a boss in the area

Level Milestone Tracks (11 tracks)

One track unlocked at each of these levels:

5 10 20 40 80 160 320 640 1,280 2,560 5,120

Other Tracks

TrackCondition
Time PlayedTotal 1 hour of play time
TownAlways unlocked
Playlist: New unlocks are automatically added to your playlist. You can customize which tracks play via the Playlist overlay in the Options menu — toggle individual songs on/off with checkboxes. Click a track name to jump to it immediately.

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