Frequently Asked Questions

Looking for exact formulas, damage tables, or deep mechanical detail? Every system is documented in depth across the eight pages of the wiki. The FAQ below takes the opposite angle — plain-prose answers to the questions players most commonly ask, aimed at the bigger picture rather than the numbers.

1) Is the game free to play? Is there pay-to-win?

Yes, free. No, no pay-to-win. Epic Idle Quest 2 is a hobby project by a solo developer with a full-time job and kids — there is no monetisation model built around selling power. The Android app shows optional rewarded-video ads: a small 10% XP boost and 6 extra inventory slots to store your loot, granted for 1 hour after watching a short ad video. The upcoming Steam release will be a one-time purchase: no ads, no microtransactions, boost always on, for as low as $2.99 / €2.99. Your character on the web, Android and on Steam will be the same character.

2) I bought the Supporter Pack on Android but it didn't activate. What do I do?

When active, a Supporter buff icon appears in the top-right corner in town and below your character during fights — the same spot as the rewarded-video boost icon. If you don't see it, try switching to another scene and back to town. If it still doesn't appear, open the in-game Settings (Options) and tap Restore Purchases — this re-verifies your purchase with Google Play and activates your supporter status. If that doesn't work either, email [email protected] with your display name and we'll sort it out manually. You can also request a refund directly through Google Play at any time.

3) The game seems to require very active play. Where is the idle part?

True for the very early game — the first couple of levels reward active play while your gear is still catching up. Once you're past that initial stretch, the idle loop opens up. Pick a difficulty low enough that your hero cuts through many enemies comfortably, or even one where you don't die at all. Set up a run (takes about 10 seconds), close the tab or the app, and your hero keeps fighting on our servers. Come back hours later to a list of levels gained, a backpack full of loot, and fresh skins acquired from boss kills. Both modes coexist: active play when you want to push, idle play for the long stretches in between.

4) What does "the soul is too weak to capture" mean when I kill a boss?

Every boss monster you defeat gives you a chance to unlock its skin — a new sprite you can equip on your hero from the Well. But there's a level gate: the boss must spawn at or above your character's level at the start of the run. If you kill a boss that's below your level — usually on very low-difficulty farming runs — the game shows "the soul is too weak to capture" and no skin roll happens. To collect new skins, push into difficulties where enemies match or outlevel you. Your first boss-skin unlock is guaranteed; every subsequent eligible kill rolls against a drop chance.

5) What happens when I close the browser mid-run?

Nothing bad. The server keeps fighting on your behalf — this is called a headless run. Come back five minutes later to continue watching your live run, or five hours later, and you'll see a summary of everything that happened while you were gone: fights completed, loot collected, levels gained, skins acquired. This works on mobile data, on flaky WiFi, even if your laptop goes to sleep. Only a server crash would end a run early (very rare, and the host has uptime monitoring).

6) Is there a level cap? Does the server ever reset?

No level cap. The Eternal realm never resets — the original Epic Idle Quest from 2018 is still online eight years later, and EIQ2 is built with the same commitment. If you climb into the top ranks, your name stays there until someone outscores you. Difficulty goes up to 9,999 (and we'll lift it if anyone reaches it).

7) How do seasons work? When does the first season start?

The first season is currently planned for roughly two weeks after the Steam launch. Steam is targeting mid-May 2026, which puts Season 1 at approximately 1 June 2026. Dates are tentative — watch the news page for the final announcement.

Active seasons run on a separate world called the Temporal realm. When a season starts, everyone rolls a fresh character there — blank slate, brand-new leaderboard, nobody's ahead. Seasons always feature guaranteed boosted XP as the headline modifier, plus potentially other twists to be decided per season. The XP boost also serves as a great on-boarding window: new players can catch up to long-standing Eternal-realm characters in a reasonable amount of time.

At the end of a season, account-wide rewards are granted. Some may go to every participant, others are rank-based (top X on the seasonal leaderboard), and some seasons may combine both. Rewards can range from unique skins you can't collect anywhere else to unique pets with special abilities that stay on your account forever. Your seasonal character is automatically transferred from the Temporal realm to the Eternal realm when the season ends — they don't vanish, they join your permanent roster. The final seasonal leaderboard is frozen and archived on the Hall of Fame, so your placement remains visible for all time.

8) How does Hardcore mode work?

One life. When you create a character you can flag it as Hardcore. If that character dies in a run or to a Nightmare boss, they are permanently frozen — you can still view them on the Hardcore leaderboard with a skull icon, you can still brawl them in PvP as a living monument, but they cannot fight again. Their name is retired. No undo, no bailout. Death is real.

9) How does PvP work?

Asynchronous. Open the tavern, browse the PvP rankings or search for an opponent by name, and click Brawl. The server loads both characters' current gear, runs a full fight, and returns the round-by-round result. You watch the replay in the Duel Scene with equipment tooltips and a fight log. Rating uses ELO (K=32, starting 1,000), so mismatches self-correct. Anti-farming: 1-minute global cooldown, 1-hour per-opponent cooldown, 20 duels per day. Guest accounts cannot PvP — link a Google account to unlock.

10) What is a "Nightmare Scroll"?

A rare drop (ca. 1% chance past difficulty 5) that summons an amplified boss fight. The scroll stores a specific monster from the area it dropped in, with randomly rolled HP and damage multipliers — typically 3–8× the regular HP and 1–2× the regular damage. Using the scroll triggers a one-off boss fight outside your normal run, with loot and XP rewards roughly double what a single kill of that boss would give. They stack in your backpack and in the town stash.

11) Can I play on my phone?

Yes. The Android app is on Google Play, and the browser version works on mobile browsers as well. Same account, same characters, same leaderboard. iOS is not supported yet. Steam is coming.

12) My progression feels like it's stalling out. What should I do?

Progression naturally slows as you climb, and that's partly by design. With no level cap and an infinite difficulty ladder, the game cannot realistically cater to constant high-frequency progression at every point on the curve — and frankly, not every player wants a dopamine hit every five minutes. After you've farmed the right baseline weapon, pushed for the rarity you wanted, and spent the gold and dust to smith it exactly how you like, many players prefer a stretch of runs where they get to actually enjoy their new toy before replacing it again within the next moment.

13) How do I speed up progression when I want to push?

There are two main options. The first is to improve gear via heavy active play: take on harder difficulties, maybe ones where you're only able to kill a handful of enemies. Loot from difficulties way above your level can net you extraordinary upgrades if you get lucky, and short runs at high difficulty also refresh the merchant stock more frequently.

The second option focuses on gaining character levels. The easiest way to grind levels is headless idle runs: pick an area and difficulty where you won't die, set up a fight (takes about 10 seconds), then close the tab or the app. Your hero keeps fighting on our servers. Come back hours later, collect the accumulated loot and XP, start a new run, repeat. Low difficulty won't flood you with fancy drops, but it'll steadily stack up character levels for almost no time investment — and higher levels automatically unlock the ability to push meaningfully higher difficulties, which is where top-tier gear actually drops. The wiki has more detailed progression tips.

14) Where is my data stored? What about privacy?

Servers are in the EU. We store the minimum needed to play: an account identifier (your Google ID or a bcrypt-hashed guest password), your character data, and anonymous stats. We do not sell data. Full details are in the privacy policy. Characters can be deleted from the client at any time; that removes all associated items, stats, and records.