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April 4, 2026 — Fixes & QoL

Fixes

UX

April 3, 2026 — Mysterious Scrolls & Travel Backpack & Stash

New: Travel Backpack

New: Mysterious Scrolls

New: Stash

Balance

UX

Fixes

April 2, 2026 — Quality of Life

Item Quality Floor

Quality floor bell curve chart
How base stats work (nerdy details)

Every item has a tier (1–10) that determines its base stat potential. Higher difficulty drops higher tiers. The base stat is rolled from a bell curve centered on the tier value, then multiplied by a rarity factor (Normal 0.4x, Common 0.6x, Rare 0.7x, Exquisite 0.8x, Epic 0.9x, Ancient 1.0x).

The quality floor clamps the bell curve roll so it can't go below a % of the tier peak. This happens before the rarity multiplier.

Example — Broken Dagger (Tier 1), Epic, at Lv.100:

Example — Dark Lord's Blade (Tier 10), Epic, at Lv.100:

tl;dr — higher difficulty = same ceiling, higher floor. You won't get stronger items, but you'll stop getting weak ones.

How item tiers shift with difficulty

Item drops use a sliding bell curve to pick which tier (1–10) you get. As difficulty rises, the peak of that curve shifts to higher tiers:

Difficulty Most common tier Avg tier Chance of T8+
1–25T12.83.8%
50T23.24.8%
100T33.86.6%
500T44.59.6%
1,000T55.214.2%
5,000T65.821.4%

The curve always has a spread — even at diff 1 you can get lucky with a high-tier drop, and at diff 1000 you'll still see some lower tiers. But the odds shift steadily in your favor.

tl;dr — higher difficulty = more high-tier items, but it's always a bell curve, never guaranteed.

Salvage Overflow

UX

April 2, 2026 — Guest Accounts & Offline Runs

Guest Accounts

Offline Runs

March 31, 2026 — Balance Pass & Ancient Rarity

New: Ancient Rarity

Combat

Items & Economy

March 30, 2026 — Minor Glitches & Community

Stability

Community

March 30, 2026 — Stability & Android

Huge thanks to all day-1 launch users for the feedback and patience while we ironed out the rough edges. This patch addresses the most-reported issues.

Android

Stability

Fixes

UX

March 29, 2026 — Balance Update + Server Wipe

Server wipe: all characters reset to level 1 (names kept). The XP curve, skill changes, and area unlock rebalance made a fresh start necessary to ensure a level playing field. This is in preparation for making the game public to a broader audience. If the new XP curve turns out to be too slow, we can always make it faster — but slowing it down after players have progressed is not an option.

March 27, 2026 — Launch