Async duels with ELO rating, gold stakes, and anti-farming cooldowns
PvP Brawl is a REST-based async duel system. You challenge another player from the Hall of Fame in the Tavern. The server runs the entire fight using the same combat engine as PvE, then returns all rounds for client-side replay.
| Requirement | Details |
|---|---|
| Minimum level | Level 5 (both challenger and defender) |
| Account guard | Cannot challenge your own characters (same account check) |
| Guest accounts | Cannot PvP — must link a Google account first |
Every character starts at 1000 ELO. Rating adjusts after each duel based on the expected outcome. Beating a stronger opponent gives more points; losing to a weaker one costs more.
| Parameter | Value |
|---|---|
| Starting ELO | 1000 |
| K-factor | 32 |
| ELO floor | 0 |
| Your ELO | Opponent ELO | Win | Loss |
|---|---|---|---|
| 1000 | 1000 | +16 | -16 |
| 1000 | 1200 | +24 | -8 |
| 1000 | 800 | +8 | -24 |
| 1200 | 1000 | +8 | -24 |
| 800 | 1000 | +24 | -8 |
The entry fee is always deducted, win or lose. Winning pays out based on the opponent's level, not yours.
| Your Level | Opponent Level | Entry Fee | Win Reward | Net (Win) | Net (Loss) |
|---|---|---|---|---|---|
| 10 | 10 | 2 | 5 | +3 | -2 |
| 50 | 50 | 10 | 25 | +15 | -10 |
| 100 | 100 | 20 | 50 | +30 | -20 |
| 100 | 200 | 20 | 100 | +80 | -20 |
| 500 | 500 | 100 | 250 | +150 | -100 |
| Restriction | Value | Purpose |
|---|---|---|
| Global cooldown | 60 seconds | Minimum wait between any duel |
| Per-opponent cooldown | 1 hour (3600s) | Prevents farming a single opponent |
| Daily cap | 20 duels | Limits total daily activity |
PvP uses the same fight engine as PvE, but with different settings to ensure faster, more decisive fights.
| Setting | PvE | PvP | Effect |
|---|---|---|---|
| Max rounds | 500 | 50 | Fights end quickly — no infinite sustain loops |
| Armor effectiveness | 0.50 – 0.45 | 0.25 (flat) | Both players take ~28% more damage than PvE equivalent |
| Stalemate result | Player loses | Challenger loses | Defender advantage if neither can kill the other |
All combat mechanics — crits, dodge, block, reflect, summon, life leech, HoT, and soft caps — work identically in PvP. The only differences are the three settings above.
Rankings are displayed in the Tavern (Hall of Fame) with two tabs:
| Tab | Sorted By | Rows Per Page |
|---|---|---|
| Level | Player level (descending) | 10 |
| PvP Rating | ELO rating (descending) | 6 |
Rankings are filtered by realm (Eternal / Temporal). Click any player to inspect their equipment, stats, and lifetime PvP record (rating, wins, losses). The Brawl button appears on the inspect panel for eligible targets.