Complete guide to game mechanics, formulas, and systems
8 areas, elemental weakness cycle, drop armor elements, enemy resistances, and the two-cycle design.
Damage pipeline, armor formula, initiative, crits, dodge, block, reflect, life leech, soft caps.
6 rarity tiers, attributes, quality floor, magic find, tier system, equipment slots.
Equipment drops, early fights, boss mechanics, damage multiplier, monster tiers.
XP curves, leveling, 12 skills in 4 categories, scaling decay, multiplier rolls.
Gold & dust currencies, merchant, salvage, 5 smithing operations with cost tables.
ELO rating system, entry fees, rewards, cooldowns, duel mechanics.
Nightmare scrolls, town stash, backpack, ad boosts, and more.